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    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks
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    In Unity 5, the best way (TO MAKE AN OBJECT INVISIBLE) that worked for me was to: Set all of the game object's materials you want to be invisible to transparent under the rendering mode Then, click on the small round button next to albedo and scroll down on the list of items given until you find one called UIMask Highlight it and press enter
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    I am following an Unity tutorial I face a problem when trying to detect collision in the game This is the error: NullReferenceException: Object reference not set to an instance of an object This is the script:
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    Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ?
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    I have not used mecanim yet, but I have made animations (created in Unity), they are saved as anim files (I think) If you have them, click on it and there is an option where you can specify if you want the animation to loop As I said, I don't know if with mecanim there's another way, but this is how I made for the music –




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